Valiant Hearts: The Great War
Valiant Hearts: The Great War is a game that was released late June by Ubisoft and it’s their third game that uses their in-house created game engine UbiArt Framework. The narrative revolves around a handful of characters that are connected in one way or another during the events of World War I. The gameplay reminds me of old-school point and click games. You start a level controlling one of the characters and you have to solve puzzles using items you find scattered in the environments. The art direction and music are incredibly well done, nothing seems out of place and the theme song is hauntingly beautiful. The atmosphere in the game is captivating. Every character has a diary that they write in and these entries gives you more insight into what they’re thinking. Every level also has collectibles, every collectible tells a story. Every level is also based on a real place and event that happened during World War I. Reading all this information is optional and Ubisoft did a good job by not flooding us with a wall of text and kept it at a decent length, enough to teach us something. Another interesting aspect of the game is that it doesn’t tell us the Germans are evil and the Allies are good. You’ll see both sides doing good and also terrible things.
Unlike Ubisofts previous game Child of Light, I can easily recommend this game to anyone.
Tomb Raider Definitive Edition
I missed out on Tomb Raider on the PS3 and Xbox 360 so I was glad when I heard that the Definitive Edition was announced. Tomb Raider is a reboot of the franchise that was started way back in 1996. The game stars a 21-year old Lara Croft who gets stranded on a mysterious island within the Dragon’s Triangle off the coast of Japan. The game features a pretty big semi-open world that you can explore as you please. I say “semi” because some locations get blocked off after certain points and the only way to get back to them is through quick traveling. Some aspects of exploration reminds me of Metroidvania style games. You will find some areas are unreachable until you find an item that gives you access to the area. I really like the level of freedom the game developers give us. You’re not forced to play story missions. You’ll find side quests and hidden tombs (that have treasure) to explore.
The narrative of the game is a focal point and the story is interesting but some aspects of it don’t add up. For instance Lara Croft has never killed before this game takes place and the game developers made a huge deal about Lara’s “first kill”. The moment is intense but after you get through it, Lara turns into a killing machine. She’s able to take down trained soldiers with ease. I know this was probably done for the sake of the “game”, but I feel that if the developers wanted to make such a big deal out of one moment, they could have at least taken it a step further and eased Lara into killing more enemies instead of turning her into Rambo right after the first kill. With that said, I like that there are various ways to go about fighting enemies. You’re not forced to do it one way; you can use elements in the environment to kill, you can use stealth, guns or a bow and arrow. Each has their advantages and disadvantages.
The game also features some light role-playing elements. As you progress through the game, completing challenges that involve hunting, exploring or killing enemies you gain experience points that you can use to upgrade specific skills or abilities. You can also upgrade and customize your weapons by using material that you find throughout the game.
Overall so far this is a pretty enjoyable game and I’m curious to see where the story goes.